
Wire F/X
--------
(c) Michael Bayer - nsn@nightspawn.com


WFX is a library combining functionality common to my aspiring 
game-development efforts *cough*.
You could think of it as a full-featured game engine, but you
would be completely wrong with that.

Requirements
------------

    libfreetype   - http://www.freetype.org/

    - for the SDL System:
        OpenGL      - mesa.org might be a good choice
        SDL         - http://www.libsdl.org/

Included Libs:
--------------

    ./ext/mmgr      - FluidStudio's Memory Manager
    ./ext/tinyxml   - Lee Thomason's Tiny XML 

Source:
-------

    ./src - Library source
    ./apps - Application source


Credits:
--------

    This code was stolen from all around the 'net and many books I own - if you ever
    published code anywhere I probably ripped it.
    I'm going to mention some of those sources, if you feel that you (or your mother)
    should be mentioned here feel free to contact me

  - David H. Eberly - for his book 3D Game Engine Design and his
    Sourcecode. Go visit his page at http://magic-software.com and buy
    his books.

  - The Ogre dev Team - I stole many Ideas from their excelent Engine to be
    found at http://www.ogre3d.org

  - the kind folks at http://gamedev.net, Richard Fine in particular for
    his "Enginuity" series of articles which got me all started on this,
    althoug there isn't much of his code left in here.

  - http://www.gametutorials.com.

  - The Game Programming Gems series of books


