
#ifndef __WFX_MATH_QUATERNION_H__
#define __WFX_MATH_QUATERNION_H__

#include <WFX/WFXIncludes.h>

namespace WFX {

    namespace math {

        /**
         * 4 element Quaternion
         */
        class Quaternion {
            public:
                /**
                 * elements
                 */
                Real X,Y,Z,W;
               
                
            protected:
                
        };

    }

}


#endif //include guard


