
#include <WFX/renderer/RenderJob.h>

using namespace WFX;
using namespace WFX::renderer;

RenderJob::RenderJob(WFX::renderer::Renderable* r, WFX::renderer::Camera* c, WFX::renderer::Viewport* v) {
    Priority = 10;
    Renderable = r;
    Camera = c;
    Viewport = v;
}

