\documentclass[a4paper,12pt,titlepage]{scrreprt}

\usepackage{times,mathptmx}
\usepackage{a4,ngerman,longtable,color}
\usepackage[latin1]{inputenc}
\usepackage{listings}
\lstset{language=C++, frame=single, basicstyle=\small,  
        captionpos=bl, caption=\lstname}
\usepackage{graphicx}

\usepackage{picins}

\sloppy

\pagestyle{headings}
\title{Einfuehrung in OpenGL und Shader}
\author{Michael Bayer}
\date{\today}
\begin{document}
\maketitle
\tableofcontents

\include{opengl}
\include{shader}
\include{arb}
\include{glsl}
\include{examples}
\include{glvsd3d}
   

\begin{thebibliography}{9}
\bibitem{opengl.org} http://OpenGL.org - OpenGL Homepage
\bibitem{opengles} OpenGL ES - The Standard for Embedded Accelerated 3D Graphics (http://www.khronos.org/opengles/) 
\bibitem{redbook} OpenGL Programming Guide, Addison-Wesley. (http://fly.cc.fer.hr/~unreal/theredbook/)
\bibitem{blinn} James F. Blinn, Models of Light Reflection for Computer Synthesized Pictures, Computer Graphics, Vol. 11, No. 2, July, 1977, 192-198. (http://www.siggraph.org/education/materials/HyperGraph/illumin/specular\_highlights/blinn\_model\_for\_specular\_reflect\_1.htm)
\bibitem{mesa} http://mesa.org - MESA, eine freie OpenGL Implementation
\bibitem{sgi} http://www.sgi.com/ - Silicon Graphics
\bibitem{wikipedia} http://de.wikipedia.org/ - WikiPedia
\bibitem{glew} http://glew.sourceforge.net/ - GLew Homepage
\bibitem{extreg} http://oss.sgi.com/projects/ogl-sample/registry/ - OpenGL® Extension Registry
\bibitem{nvidia} http://nvidia.com/ - NVIDIA Homepage
\bibitem{cgtk} http://developer.nvidia.com/object/cg\_toolkit.html - NVIDIA Cg Toolkit
\bibitem{glsl} http://www.opengl.org/documentation/oglsl.html - GLSL Homepage
\bibitem{lighthouse3d} http://www.lighthouse3d.com/opengl/glsl/ - Lighthouse 3D GLSL Tutorial
\bibitem{direct3d9} DirectX 9.0 Introducing the New Managed Direct3D Graphics API in the .NET Framework (http://msdn.microsoft.com/msdnmag/issues/03/07/DirectX90/default.aspx)
\end{thebibliography}

\end{document}
