
#include <windows.h>

#ifdef GLEW_MX
#  ifdef GLEW_STATIC
#    ifdef _DEBUG
#      define FILENAME "glew32mxsd.dll"
#    else
#      define FILENAME "glew32mxs.dll"
#    endif
#  else
#    ifdef _DEBUG
#      define FILENAME "glew32mxd.dll"
#    else
#      define FILENAME "glew32mx.dll"
#    endif
#  endif
#else
#  ifdef GLEW_STATIC
#    ifdef _DEBUG
#      define FILENAME "glew32sd.dll"
#    else
#      define FILENAME "glew32s.dll"
#    endif
#  else
#    ifdef _DEBUG
#      define FILENAME "glew32d.dll"
#    else
#      define FILENAME "glew32.dll"
#    endif
#  endif
#endif

/////////////////////////////////////////////////////////////////////////////
//
// Version
//
VS_VERSION_INFO VERSIONINFO 
FILEVERSION 1, 3, 1, 0
PRODUCTVERSION 1, 3, 1, 0
FILEFLAGSMASK VS_FFI_FILEFLAGSMASK
#ifdef _DEBUG
FILEFLAGS VS_FF_DEBUG
#else
FILEFLAGS 0x0L
#endif
FILEOS VOS__WINDOWS32
#ifdef GLEW_STATIC
FILETYPE VFT_STATIC_LIB
#else
FILETYPE VFT_DLL
#endif
FILESUBTYPE VFT2_UNKNOWN
BEGIN
    BLOCK "StringFileInfo"
    BEGIN
        BLOCK "040904b0"
        BEGIN
            VALUE "Comments", "\0"
            VALUE "CompanyName", "\0"
            VALUE "FileDescription", "The OpenGL Extension Wrangler Library\0"
            VALUE "FileVersion", "1,3,1,0\0"
            VALUE "InternalName", "GLEW\0"
            VALUE "LegalCopyright", "© 2003-2005 Milan Ikits & Marcelo Magallon\0"
            VALUE "LegalTrademarks", "\0"
            VALUE "OriginalFilename", FILENAME "\0"
            VALUE "PrivateBuild", "\0"
            VALUE "ProductName", "The OpenGL Extension Wrangler Library\0"
            VALUE "ProductVersion", "1,3,1,0\0"
            VALUE "SpecialBuild", "\0"
        END
    END
    BLOCK "VarFileInfo"
    BEGIN
        VALUE "Translation", 0x409, 1200
    END
END
